블로그 이미지
Every unexpected event is a path to learning for you.

카테고리

분류 전체보기 (2735)
Unity3D (815)
Programming (474)
Server (33)
Unreal (4)
Gamebryo (56)
Tip & Tech (228)
협업 (58)
3DS Max (3)
Game (12)
Utility (136)
Etc (96)
Link (32)
Portfolio (19)
Subject (90)
iOS,OSX (53)
Android (14)
Linux (5)
잉여 프로젝트 (2)
게임이야기 (3)
Memories (20)
Interest (38)
Thinking (38)
한글 (30)
PaperCraft (5)
Animation (408)
Wallpaper (2)
재테크 (18)
Exercise (3)
나만의 맛집 (3)
냥이 (10)
육아 (16)
Total
Today
Yesterday
04-16 22:52

'WWW.LoadImageIntoTexture'에 해당되는 글 1건

  1. 2014.12.02 Load Textrue with WWW

Load Textrue with WWW

Unity3D/Script / 2014. 12. 2. 00:59

[WWW.texture] : http://docs.unity3d.com/ScriptReference/WWW-texture.html

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public string url = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg";
    IEnumerator Start() {
        WWW www = new WWW(url);
        yield return www;
        renderer.material.mainTexture = www.texture;
    }
}



[WWW.LoadImageIntoTexture] : http://docs.unity3d.com/ScriptReference/WWW.LoadImageIntoTexture.html

	// Continuously get the latest webcam shot from outside "Friday's" in Times Square
	// and DXT compress them at runtime
	var url = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg";

function Start () { // Create a texture in DXT1 format renderer.material.mainTexture = new Texture2D(4, 4, TextureFormat.DXT1, false); while(true) { // Start a download of the given URL var www = new WWW(url);

// wait until the download is done yield www;

// assign the downloaded image to the main texture of the object www.LoadImageIntoTexture(renderer.material.mainTexture); } }


반응형
Posted by blueasa
, |