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공지사항

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[링크] http://auiproject.com/

 

에이유아이 프로젝트( AUIProject )

간트차트 기반 무료 프로젝트 관리 - 공유, 협업, 엑셀 저장 등 가능

www.auiproject.com

 

[출처] http://blog.naver.com/yummy-things/220826517085

 

간트차트 프로그램 추천 : 다운없이 바로 제작, 엑셀 저장 가능!

과제 중에 간트차트를 만드는 문항이 있었는데, 덕분에 인터넷을 열심히 뒤지다가 알게된 프로그램이예요 ...

blog.naver.com

 

Posted by blueasa

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New Office의 Word는 기본적으로 PDF 문서에 대한 열기와 편집이 가능해졌습니다. 추가적으로 대한민국에서 많이 사용되는 한글(HWP) 문서에 대한 도구를 금일 새벽 제공하게 되었습니다.

일전 New Office 런치 행사에서 해당 모듈을 소개한 후, 많은 분들께서 관련 다운로드를 여쭤오셨는데.. 조금 늦게 릴리즈된 점, 널리 양해해주시면 감사하겠습니다.

관련된 모듈은 http://www.microsoft.com/ko-kr/download/details.aspx?id=36772 에서 다운로드하실 수 있습니다.

 

 

[출처] https://blogs.technet.microsoft.com/koalra/2013/02/12/office-word-hwp/

 

이제 Office의 Word에서 한글(HWP) 문서를 열고, 편집할 수 있습니다.

New Office의 Word는 기본적으로 PDF 문서에 대한 열기와 편집이 가능해졌습니다. 추가적으로 대한민국에서 많이 사용되는 한글(HWP) 문서에 대한 도구를 금일 새벽 제공하게 되었습니다. 일전 New Office 런치 행사에서 해당 모듈을 소개한 후, 많은 분들께서 관련 다운로드를 여쭤오셨는데.. 조금 늦게 릴리즈된 점, 널리 양해해주시면 감사하겠습니다. 관련된 모듈은 http://www.microsoft.com/ko-kr/download/det

blogs.technet.microsoft.com

 

Posted by blueasa
TAG HWP, word

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[링크] https://m.blog.naver.com/86secret/220426431652

 

Gmail (지메일) 에 Youtube 동영상 바로 삽입하기 (임베딩 형태로)

Gmail (지메일) 에 Youtube 동영상 바로 삽입하기 (임베딩 형태로) 끊임없이 새로운 형태로바이어들에게 ...

blog.naver.com

 

Posted by blueasa

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[Link] https://jinreo.tistory.com/12

 

Unity 에서 Android Permission 삭제 관련

- READ_PHONE_STATE 한글로 보면 전화걸기 뭐 이런 식으로 설명하고 해당 권한을 받는다. (make and manage phone call) 유니티상에서 SystemInfo.deviceUniqueIdentifier를 사용하면 자동으로 추가되는데 해당 코..

jinreo.tistory.com

 

Posted by blueasa

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READ_PHONE_STATE Permission isn’t in my Manifest or Plugins!

Unity automatically adds the READ_PHONE_STATE permission into builds when either:

  • Your scripts contain code which require the permission.
  • The target SDK version isn’t set (or set below 4) which causes the manifest merger to assume the SDK version is lower than 4 and the system will implicitly grant the READ_PHONE_STATE permission to the app. (in later versions of Unity 5 and Unity 2017 the target SDK version is now set in the editor making managing it much easier)
  • You have a plugin in your project which has its own manifest file requesting the permission (the manifest can be contained within your jar or aar files, they’re not always simply in your project) – Note that if a plugin is requesting a permission then it’s probably required and may cause issues if removed, check the plugin documentation if you’re unsure!

Code which causes Unity to automatically add the permission

In the case of your scripts containing code which need the permission. Unity automatically adds the permission when using functions which require it.

Some SystemInfo properties such as SystemInfo.deviceUniqueIdentifier require the READ_PHONE_STATE permission so referencing it in a script will force Unity to add it.

As an alternative to SystemInfo.deviceUniqueIdentifier when needing a unique device identifier and it’s not important to keep it the same between wiping save data. Consider generating a unique value based on System.DateTime.Now.Ticks and storing in the playerprefs instead.



Why am I asked to allow/deny the permission at app launch?

Starting with Android 6.0 the user was given more control over permissions apps were allowed to use at runtime; rather than a blanket list of confusing permission being included with the app at installation. Permissions which are prompted for the user to allow are classified as dangerous permissions as they can allow the app to access sensitive data. (in this case READ_PHONE_STATE can allow reading of the phone number, call statuses or list phone accounts registered on the device)

If you want to manually control when the permissions are requested at runtime rather than all dangerous permissions just being prompted at startup then you can add:
<meta-data android:name=”unityplayer.SkipPermissionsDialog” android:value=”true” />
Between the <application> tags of your manifest file.

With the permission dialog skipped all dangerous permissions will remain defaulted as denied! But this allows you to request permissions manually when you need them, rather than all at once at app launch. (However note that you’ll either need to write a Java plugin yourself to control this or find an already built plugin from the store such as Android Buddy which fits this exact purpose!)

Learn more about the READ_PHONE_STATE android permission!

You can read more about the READ_PHONE_STATE permission on the android developer site at https://developer.android.com/reference/android/Manifest.permission.html#READ_PHONE_STATE

 

[출처]

https://www.unity3dtips.com/read_phone_state-permission-android/

 

Remove READ_PHONE_STATE Permission Unity Android - Unity3d Tips

How to remove the READ_PHONE_STATE permission in your Unity Android apps and find the cause! Alternatively prompt the permission later than app startup!

www.unity3dtips.com

 

Posted by blueasa

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Easy Way

I think this easier approach applies if your Unity project is being built with gradle. If it isn't, here is one more reason to upgrade.

Also, a big shout-out to an article called, Hey, Where Did These Permissions Come From?)

  1. Build Your Project
  2. Open the file /path/to/my/project/Temp/gradleOut/build/outputs/logs/manifest-merger-release-report.txt
  3. Profit!
  4. Search the file for the name of your permission, and it'll show you where it came from.

Here is part of the file, where I'm looking for the WRITE_EXTERNAL_STORAGE permission.

uses-permission#android.permission.WRITE_EXTERNAL_STORAGE ADDED from /Users/clinton/Projects/<<ProjectName>>/Temp/gradleOut/src/main/AndroidManifest.xml:7:3-79 MERGED from [gradleOut:IronSource:unspecified] /Users/clinton/Projects/<<ProjectName>>/Temp/gradleOut/IronSource/build/intermediates/bundles/default/AndroidManifest.xml:13:5-81 android:name ADDED from /Users/clinton/Projects/<<ProjectName>>/Temp/gradleOut/src/main/AndroidManifest.xml:7:20-76

Hard Way

There are three ways permissions get added to your project.

  1. They are specified in an Android Manifest file.
  2. They are specified in library (a .aar file).
  3. Unity adds the permission when you use a certain feature. (Added)

My examples use command-line tools on a Mac. I don't know Windows equivalents, but it is possible to find and run unix tools there (using the linux subsystem for windows 10, cygwin, custom binaries, etc.)

1. Find all permissions used in (uncompressed) Android Manifests.

cd /path/to/my/project/Assets grep -r "uses-permission" --include "AndroidManifest.xml" .

This will find all files named AndroidManifest in the current folder (.) or any of its subfolders (-rtells it to search recursively) and spit out any line with the words 'uses-permission'.

In my current project, I get output something like this:

./Plugins/Android/AndroidManifest.xml: <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> ./Plugins/Android/AndroidManifest.xml: <uses-permission android:name="android.permission.INTERNET" /> ./Plugins/Android/AndroidManifest.xml: <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> ./Plugins/Android/AndroidManifest.xml: <uses-permission ./Plugins/Android/IronSource/AndroidManifest.xml: <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> ./Plugins/Android/IronSource/AndroidManifest.xml: <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />

2. Find the permissions required in Android Libraries

Your project likely contains android libraries (.aar files) and java archives (.jar files). Some android libraries contain an android manifest and specify permissions needed to use the library. (I don't think .jar files actually do this, but .aar files absolutely do). Both .aar and .jar files are .zip files, with a different extension and with specific metadata in specific places.

Find them by running:

find . -iname "*.?ar" -print -exec zipgrep "uses-permission" "{}" "AndroidManifest.xml" ";" 2> /dev/null

Here's what this does. It finds any file (in the current folder (.) and its subfolders) has an extension of (something) a r, thus .jar, or .aar (-name "*.?ar"). It outputs the archive's file name (-print). It then runs zipgrep (-exec). Zipgrep is told to search through any files in the archive ({}) named "AndroidManifest.xml", and output any line with the words "uses-permission". We then pipe the errors to the bit bucket (2> /dev/null) so we don't see lots of errors about archives that don't have android manifests in them.

An example output looks like this:

./OneSignal/Platforms/Android/onesignal-unity.aar AndroidManifest.xml: <uses-permission android:name="android.permission.INTERNET" /> AndroidManifest.xml: <uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" /> AndroidManifest.xml: <uses-permission android:name="android.permission.WAKE_LOCK" /> AndroidManifest.xml: <uses-permission android:name="android.permission.VIBRATE" /> ... ./Plugins/Android/android.arch.core.common-1.1.0.jar ./Plugins/Android/android.arch.core.runtime-1.1.0.aar ./Plugins/Android/android.arch.lifecycle.common-1.1.0.jar ... ./Plugins/Android/com.google.android.gms.play-services-gcm-11.8.0.aar AndroidManifest.xml: <uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" /> AndroidManifest.xml: <uses-permission android:name="android.permission.INTERNET" /> ./Plugins/Android/com.google.android.gms.play-services-gcm-license-11.8.0.aar ./Plugins/Android/com.google.android.gms.play-services-iid-11.8.0.aar AndroidManifest.xml: <uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" /> AndroidManifest.xml: <uses-permission android:name="android.permission.INTERNET" /> ./Plugins/Android/com.google.android.gms.play-services-iid-license-11.8.0.aar ...

The filenames all start with periods. I can thus see, for example, that the onesignal-unity.aar sets several permissions, several .jar files were searched with no permissions inside them, and some of the play services libraries specify permissions.

If I needed to change a library, I could rename the .aar to .zip, extract it, edit it, compress it, and rename it back. (It isn't necessarily wise to change the permissions inside a library, but possible.)

3. Unity Adds the Permission

I didn't have anything to add on this; as said above, if you use the Microphone API, Unity will add a permission for you so your app will work.

However, I've since realized that you can do the following:

  • bring up the Build Settings for Android
  • tick the 'Export Project' box
  • Export the project, noting the location
  • go to /my/project/export/src/main/AndroidManifest.xml. This is what Unity emits for the android manifest (before google's tools do all the merging).
  • compare it (using your favourite diff tool) to Assets/plugins/Android/AndroidManifest.xml; the differences come from Unity.

 

[출처]

https://stackoverflow.com/questions/40931058/how-to-find-source-of-a-permission-in-unity-android

 

How to find source of a permission in Unity Android

Note: This question is specific to Unity3D I have a very clean android manifest file in Unity project under Plugins/Android/ folder with no tag at all. I believe that some

stackoverflow.com

 

Posted by blueasa

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[추가]

Unity v5.6.7, Android SDK 최신 버전에서 READ_PHONE_STATE 권한을 제거 했는데도 계속 추가되는 문제가 있어서 알아본 결과 Android SDK 최신 버전에서 필요하다고 판단되면 READ_PHONE_STATE를 강제로 추가하고 있다.

(Unity 최신버전(현재 Unity 2018이상 버전)에서는 해당 버그가 수정된 듯 하다.)

 

내 경우는 SystemInfo.deviceUniqueIdentifier를 사용하게 되면서 필요하다고 판단해서 READ_PHONE_STATE를 추가시키고 있었다.

 

아래 설명대로 Android SDK 25.2.5 버전에서는 강제로 추가하는 문제가 없어서 SDK 버전을 되돌렸는데

Manifest Merge 관련 문제가 많이 나와서(최신 Android SDK에서는 자동 정리해주는 중복 Manifest 관련 문제를 25.2.5에서는 자동으로 해결해주지 못해서 직접 수정함) 문제되는 aar 파일 안의 AndroidManifest 파일을 모두 수정해서 해결 했다.

한 10개정도 수정한 듯..

 

-------------------------------------------------

 

Steps to reproduce:

1) Update SDK to the latest version (26.0.2) 
2) Download attached project 'Repo.zip' and open in Unity 
3) Build .apk file 
4) Open 'AndroidManifest.xml' file (Temp/StagingArea/AndroidManifest.xml)

Expected result:READ_PHONE_STATE permission should not be added in the AndroidManifest.xml (check attachment 'AndroidManifest_created_with_26.0.2.xml') 
Actual result: READ_PHONE_STATE permission is added in the AndroidManifest.xml (check attachment 'AndroidManifest_created_with.25.2.3.xml')

Reproduced with: 
5.5.4p1, 5.6.2p1, 2017.1.0f1, 2017.2.0b1

Note: READ_PHONE_STATE permission wasn't added using 25.2.5 sdk

RESOLUTION: By design. The project includes a plugin (com.nerd.TapdaqUnityPlugin) which does not specify targetSdkVersion in its manifest. Thus android manifest merger correctly assumes that the SDK version is lower than 4 and implicitly grants the READ_PHONE_STATE permission. See https://developer.android.com/reference/android/Manifest.permission.html#READ_PHONE_STATE. The difference between 25.2.5 and 26.0.2 SDKs is that in the latter we use different manifest merger implementation which is more strict.

 

[출처]

https://issuetracker.unity3d.com/issues/android-read-phone-state-permission-is-added-in-the-androidmanifest-dot-xml-file-using-latest-26-dot-0-2-sdk

 

Unity IssueTracker - [Android] READ_PHONE_STATE permission is added in the AndroidManifest.xml file using latest (26.0.2) SDK

Steps to reproduce: 1) Update SDK to the latest version (26.0.2) 2) Download attached project 'Repo.zip' and open in Unity 3) Build ...

issuetracker.unity3d.com

 

Posted by blueasa

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[링크] https://brunch.co.kr/@oemilk/102

 

안드로이드 필수적, 선택적 접근 권한

안드로이드 앱 이용자 접근 권한 | 필수적, 선택적 접근 권한 필수적 접근 권한? 선택적 접근 권한? 안드로이드에서는 권한(Permission) 이외에 필수적 접근 권한, 선택적 접근 권한이라는 용어는 없습니다. 기술적인 용어나 안드로이드에서 정식으로 쓰는 용어는 아닙니다. 방송통신위원회에서 개인정보 보호 규정을 위해 만든 용어들입니다. 올해 3월에 스마트폰 앱 접근권한 개인정보보호

brunch.co.kr

 

Posted by blueasa

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표 1. 위험한 권한 및 권한 그룹.

권한 그룹권한

CALENDAR
CAMERA
CONTACTS
LOCATION
MICROPHONE
PHONE
SENSORS
SMS
STORAGE

 

[출처] https://developer.android.com/guide/topics/security/permissions.html?hl=ko#normal-dangerous)

 

시스템 권한  |  Android Developers

Permissions Google I/O 2015—Android M Permissions: Best Practices for Developers Android is a privilege-separated operating system, in which each application runs with a distinct system identity (Linux user ID and group ID). Parts of the system are…

developer.android.com

 

Posted by blueasa

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[링크]

https://mentum.tistory.com/150

 

유니티 퍼미션 체크 적용기. (Unity Permission Check)

2019.02.12 다른방식으로 포스트 재 작성 [주의] OBB를 사용하는 Split 빌드의 경우 반드시 저장소 권한을 획득해야함. [주의] 유니티 2018.3 부터 퍼미션체크가 내장되었습니다. 2018.3부터는 플러그인 필요없습..

mentum.tistory.com

 

Posted by blueasa

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  1. 2019.09.05 20:56 신고 배고픈멍멍이  댓글주소  수정/삭제  댓글쓰기

    매번 좋은글 감사합니다~ 궁금한게 있어서 댓글남겨봅니다.
    유니티 - c#에서 퍼미션을 주려면 manifast.xml파일을 만들어서 접근하는것밖에 없나요?
    온리 유니티로 네이티브코드 손안대고 만들려고 했는데, 핸드폰 내 최상단 경로에 파일을 쓰려면 접근권한이 필요한것 같아서요 ㅠㅠ
    c#에서 제어가 가능하면 ios나 android로 빌드해서 사용이 가능하지 않을까 하는데,,, 시스템을 이해하지 못해서 헛돌고 있네요ㅜ

    되지 않을까? 라고 생각은 하는데, 할 수 있는것과 할 수 없는것을 구분짓지 못하고 있네요 ㅠ
    너무 멍청한 질문 죄송합니다 ㅜ.ㅜ

    • 2019.09.30 13:39 신고 blueasa  댓글주소  수정/삭제

      안녕하세요.
      안드로이드 기준 manifest라면 유니티에서 직접 수정하셔도 되긴 할텐데요.
      정확히 뭘 원하시는건지 잘 이해를 못해서 답변해드리기가 애매하긴 한데요.
      이해한 대로만 적자면..

      ios는 PostProcessBuild를 이용해서 XCode 셋팅등을 수정할 수 있습니다.(https://blueasa.tistory.com/2190)

      android는 위에도 적었지만 퍼미션이 필요하면 유니티에 있는andriodmanifest.xml 파일에 원하는 퍼미션을 추가하시면 됩니다.