Shader "Unlit/Additive Colored" { Properties { _MainTex ("Base (RGB), Alpha (A)", 2D) = "white" {} } SubShader { Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } LOD 100 Cull Off Lighting Off ZWrite Off Fog { Mode Off } ColorMask RGB AlphaTest Greater .01 Blend One One Pass { ColorMaterial AmbientAndDiffuse SetTexture [_MainTex] { Combine Texture * Primary } } } }