Unity3D/LightMap
LightMapSize 조절
blueasa
2014. 3. 18. 09:44
using UnityEditor; public class LightMapSize_512 : EditorWindow { [MenuItem("LightMapSize/Size_512")] static void Init() { LightmapEditorSettings.maxAtlasHeight = 512; LightmapEditorSettings.maxAtlasWidth = 512; } } public class LightMapSize_1024 : EditorWindow { [MenuItem("LightMapSize/Size_1024")] static void Init() { LightmapEditorSettings.maxAtlasHeight = 1024; LightmapEditorSettings.maxAtlasWidth = 1024; } } public class LightMapSize_2048 : EditorWindow { [MenuItem("LightMapSize/Size_2048")] static void Init() { LightmapEditorSettings.maxAtlasHeight = 2048; LightmapEditorSettings.maxAtlasWidth = 2048; } } public class LightMapSize_4096 : EditorWindow { [MenuItem("LightMapSize/Size_4096")] static void Init() { LightmapEditorSettings.maxAtlasHeight = 4096; LightmapEditorSettings.maxAtlasWidth = 4096; } }출처 : http://devkorea.co.kr/bbs/board.php?bo_table=m03_qna&wr_id=43889&page=0&sca=&sfl=&stx=&spt=0&page=0¤tId=44#c_43910
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