Unity3D/AssetBundle
[펌] Set Asset Bundle Name form Editor Menu Item Script
blueasa
2018. 4. 23. 16:11
[MenuItem("AssetBundles/Set Asset Bundle From File Name",false, 0)] static void SetAssetBundlesFromFileNames() { if (Selection.assetGUIDs.Length > 0) { foreach (ObjectassetinSelection.objects) { string path = AssetDatabase.GetAssetPath(asset); AssetImporter assetImporter = AssetImporter.GetAtPath(path); assetImporter.assetBundleName = asset.name; Debug.Log(Selection.assetGUIDs.Length + " Asset Bundles Assigned"); } } else { Debug.Log ("No Assets Selected"); } }
[출처] https://forum.unity.com/threads/set-asset-bundle-name-form-editor-menu-item-script.333297/
반응형