Unity3D/iOS

[펌] PostProcessBuild에서 PodFile 수정 방법

blueasa 2022. 11. 18. 12:15

PostProcessBuild에 아래처럼 FixPodFile()을 추가하고,

원하는 내용을 줄바꿈(\n) 포함해서 WriteLine에 string 형태로 추가한다.

 

#if UNITY_2019_3_OR_NEWER
  [PostProcessBuild( 45 )]//must be between 40 and 50 to ensure that it's not overriden by Podfile generation (40) and that it's added before "pod install" (50)
  private static void FixPodFile( BuildTarget target, string buildPath )
  {
      using (StreamWriter sw = File.AppendText( buildPath + "/Podfile" ))
      {
          sw.WriteLine( "\ntarget 'Unity-iPhone' do\nend" );
      }
  }
#endif

 

[출처] https://github.com/googlesamples/unity-jar-resolver/issues/405

 

iOS Unity 2019.4 and UnityFramework pod target error · Issue #405 · googlesamples/unity-jar-resolver

[REQUIRED] Please fill in the following fields: Unity editor version: 2019.4.11f1, 2020.1.7f1 External Dependency Manager version: v1.2.159 Source you installed EDM4U: Unity Package Manager Feature...

github.com

 

[참조] https://github.com/AdColony/AdColony-Unity-Plugin/blob/master/Plugin/Assets/AdColony/Editor/ADCPostBuildProcessor.cs

 

GitHub - AdColony/AdColony-Unity-Plugin: AdColony SDK Open Source Unity Plugin

AdColony SDK Open Source Unity Plugin . Contribute to AdColony/AdColony-Unity-Plugin development by creating an account on GitHub.

github.com

 

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