Unity3D/Shader

AlphaVertexColor

blueasa 2012. 11. 4. 20:39

AlphaVertexColor

An Alpha/VertexLit shader that modulates result with per-vertex colors. Requires dual-texture hardware (NVIDIA TNT2, ATI Rage 128).

See also: VertexColor for a non-alpha version of this shader.

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Shader "Alpha/VertexLit Colored" {
Properties {
    _Color ("Main Color", Color) = (1,1,1,1)
    _SpecColor ("Spec Color", Color) = (1,1,1,0)
    _Emission ("Emmisive Color", Color) = (0,0,0,0)
    _Shininess ("Shininess", Range (0.01, 1)) = 0.7
    _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
}

SubShader {
    ZWrite Off
    Alphatest Greater 0
    Tags {Queue=Transparent}
    Blend SrcAlpha OneMinusSrcAlpha 
    ColorMask RGB
    Pass {
        Material {
            Shininess [_Shininess]
            Specular [_SpecColor]
            Emission [_Emission]    
        }
        ColorMaterial AmbientAndDiffuse
        Lighting On
        SeperateSpecular On
        SetTexture [_MainTex] {
            Combine texture * primary, texture * primary
        }
        SetTexture [_MainTex] {
            constantColor [_Color]
            Combine previous * constant DOUBLE, previous * constant
        } 
    }
}

Fallback "Alpha/VertexLit", 1
}


출처 : http://wiki.unity3d.com/index.php?title=AlphaVertexColor

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