블로그 이미지
Every unexpected event is a path to learning for you.

카테고리

분류 전체보기 (2307)
Unity3D (564)
Programming (470)
Unreal (4)
Gamebryo (56)
Tip & Tech (182)
협업 (34)
3DS Max (3)
Game (12)
Utility (114)
Etc (92)
Link (31)
Portfolio (19)
Subject (90)
iOS,OSX (37)
Android (12)
Linux (5)
잉여 프로젝트 (2)
게임이야기 (1)
Memories (19)
Interest (37)
Thinking (36)
한글 (26)
PaperCraft (5)
Animation (408)
Wallpaper (2)
재테크 (19)
Exercise (3)
나만의 맛집 (2)
냥이 (9)
육아 (5)
Total1,330,435
Today289
Yesterday158
Statistics Graph

달력

« » 2019.10
    1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 31    

공지사항

태그목록

'IDLE'에 해당되는 글 1건

  1. 2010.06.28 Handling Application Events: On Idle

Handling Application Events: On Idle

using System;
using System.Threading;
using System.Reflection;
using System.Windows.Forms;
   

public class HelloWorldForm : Form
{
    public HelloWorldForm()
    {
        Text = "Hello, WindowsForms!";
    }
}
   
public class ApplicationEventHandlerClass
{
    public void OnIdle(object sender, EventArgs e)
    {
        Console.WriteLine("The application is idle.");
    }
}
   
public class MainClass
{
    public static void Main()
    {
        HelloWorldForm FormObject = new HelloWorldForm();
        ApplicationEventHandlerClass AppEvents = new ApplicationEventHandlerClass();
   
        Application.Idle += new EventHandler(AppEvents.OnIdle);
        Application.Run(FormObject);
    }
}


출처 : http://www.java2s.com/Code/CSharp/Development-Class/HandlingApplicationEventsOnIdle.htm           

       
Posted by blueasa
TAG ,

댓글을 달아 주세요