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Unity编辑器类在Scene下显示Lable文字




[csharp] view plaincopy
  1. 在Editor文件夹中创建代码如下  
  2.   
  3. using UnityEngine;  
  4. using System.Collections;  
  5. using UnityEditor;  
  6.   
  7.   
  8. [CustomEditor(typeof(Arraw))]  
  9. public class HandlerTest : Editor {  
  10.   
  11.     Vector3[] positions;  
  12.   
  13.     void OnSceneGUI()  
  14.     {  
  15.         float width = HandleUtility.GetHandleSize(Vector3.zero) * 0.5f;  
  16.         Arraw arraw = (Arraw)target;  
  17.   
  18.         Handles.Label( arraw.transform.position + Vector3.up * 1.5f, arraw.transform.position.ToString()+ "\nAAAA");   //绘制文字, 参数1 为坐标,参数2 为要显示的文字  
  19.    
  20.         if (GUI.changed)  
  21.         {  
  22.              EditorUtility.SetDirty(arraw);  
  23.         }  
  24.   
  25.     }  
  26. }  
  27.   
  28.   
  29.   
  30. Arraw脚本如下,将其拖拽到需要绘制Label的对象上即可  
  31. using UnityEngine;  
  32. using System.Collections;  
  33.   
  34. public class Arraw : MonoBehaviour {  
  35.   
  36.     public float shieldArea = 5;  
  37.   
  38. }  


출처 : http://blog.csdn.net/liqiangeastsun/article/details/42175199

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