블로그 이미지
Every unexpected event is a path to learning for you.

카테고리

분류 전체보기 (2731)
Unity3D (814)
Programming (474)
Server (33)
Unreal (4)
Gamebryo (56)
Tip & Tech (228)
협업 (57)
3DS Max (3)
Game (12)
Utility (136)
Etc (96)
Link (32)
Portfolio (19)
Subject (90)
iOS,OSX (51)
Android (14)
Linux (5)
잉여 프로젝트 (2)
게임이야기 (3)
Memories (20)
Interest (38)
Thinking (38)
한글 (30)
PaperCraft (5)
Animation (408)
Wallpaper (2)
재테크 (18)
Exercise (3)
나만의 맛집 (3)
냥이 (10)
육아 (16)
Total
Today
Yesterday
03-29 07:22

A lot of people in the use of NGUI time, released to the device that the picture becomes fuzzy, below is a simple method to correct the problem.

This refers to the automatic generation of NGUI Atlas Texture.

The following:




1, Texture Type, Use Advanced to display all properties

2, Generate Mip Maps, UI don't need, so check out.

3, FilterMode, Select the Bilinear would be more clear

4, Max Size, Depends on your target platform, general control in 2048 words can be suitable for the majority of mobile platform

5, Format, Depending on the original mass of your picture, Automatic Truecolor is the best, but the picture is also the largest.



출처 : http://www.programering.com/a/MzM5ADNwATc.html

반응형
Posted by blueasa
, |