[Unity3D] [NGUI] how to set up Atlas Texture
Unity3D/NGUI / 2015. 6. 17. 20:08
A lot of people in the use of NGUI time, released to the device that the picture becomes fuzzy, below is a simple method to correct the problem.
This refers to the automatic generation of NGUI Atlas Texture.
The following:
1, Texture Type, Use Advanced to display all properties
2, Generate Mip Maps, UI don't need, so check out.
3, FilterMode, Select the Bilinear would be more clear
4, Max Size, Depends on your target platform, general control in 2048 words can be suitable for the majority of mobile platform
5, Format, Depending on the original mass of your picture, Automatic Truecolor is the best, but the picture is also the largest.
반응형
'Unity3D > NGUI' 카테고리의 다른 글
[Unity3D] [NGUI] to select an icon (highlighted or ashing) (0) | 2015.07.15 |
---|---|
[NGUI] 스크롤뷰 재사용 (0) | 2015.06.24 |
유니티 이미지 최적화 (0) | 2015.06.17 |
NGUI Atlas Assetbundle 만들기 및 로드 하기 (0) | 2015.06.17 |
[펌] NGUI 스크롤뷰 아이템 재사용 스크립트 (0) | 2015.06.17 |