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'오블완'에 해당되는 글 2건

  1. 2024.11.25 [링크][C#] 양력 <-> 음력 변환
  2. 2024.11.21 [무료에셋] Per-Layer Camera Culling

[참고]

.net에서 제공하는 음력 캘릭더는 한국/중국/일본/태국 4개 캘린더가 있다.

그 나라에 맞는 캘린더를 잘 확인하자.

 

[링크] https://cooldragon.tistory.com/33

 

[C#] 양력 / 음력 변환

출처 : http://www.devpia.com/MAEUL/Contents/Detail.aspx?BoardID=18&MAEULNo=8&no=1228&ref=1228 -------------------------------------------------------------------------------------------------- //양력은 음력으로변환 테스트 private void button1

cooldragon.tistory.com

 

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[링크] https://assetstore.unity.com/packages/tools/camera/per-layer-camera-culling-35100

 

Per-Layer Camera Culling | 카메라 | Unity Asset Store

Get the Per-Layer Camera Culling package from Umbra Evolution and speed up your game development process. Find this & other 카메라 options on the Unity Asset Store.

assetstore.unity.com

 

[참고] https://docs.unity3d.com/ScriptReference/Camera-layerCullSpherical.html

 

Unity - Scripting API: Camera.layerCullSpherical

Normally this type of culling is performed by moving the Camera's far plane closer to the eye. By setting this value to true, the culling is instead based on spherical distance. The benefit is that rotating on the same spot does not affect which objects ar

docs.unity3d.com

 

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