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'streaming'에 해당되는 글 1건

  1. 2018.02.06 [Unity] Play Streaming Music From Server

유니티에서 스트리밍 방식으로 미리듣기를 재생하기 위해 처리.


[Engine] Unity v5.6.5f1


IEnumerator LoadPreListening_Streaming_Server()
{
    AudioSource asPreListening = new AudioSource();
    WWW www = new WWW("URL");
    while (www.progress < 0.01)
    {
        Debug.Log(www.progress);
        yield return null;
    }
    
    if (!string.IsNullOrEmpty(www.error))
    {
        Debug.Log(www.error);
        yield break;
    }
    else
    {
        yield return null;
        //asPreListening.clip = WWWAudioExtensions.GetAudioClip(www, false, true, AudioType.MPEG); // MP3
        asPreListening.clip = WWWAudioExtensions.GetAudioClip(www, false, true, AudioType.OGGVORBIS); // OGG

        while (asPreListening.clip.loadState == AudioDataLoadState.Failed
                || asPreListening.clip.loadState == AudioDataLoadState.Unloaded
                || asPreListening.clip.loadState == AudioDataLoadState.Loading)
        {
            yield return null;
        }

        if (asPreListening.clip.loadState == AudioDataLoadState.Loaded)
        {
            // Play PreListening
            asPreListening.time = 0f;
            asPreListening.volume = 0f;
            asPreListening.loop = true;
            asPreListening.Play();
        }
    }
}



[참조]

https://answers.unity.com/questions/1395471/how-do-i-properly-stream-music-with-wwwaudioextens.html?childToView=1398578#answer-1398578

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