LightMapSize 조절
Unity3D/LightMap / 2014. 3. 18. 09:44
using UnityEditor;
public class LightMapSize_512 : EditorWindow
{
[MenuItem("LightMapSize/Size_512")]
static void Init()
{
LightmapEditorSettings.maxAtlasHeight = 512;
LightmapEditorSettings.maxAtlasWidth = 512;
}
}
public class LightMapSize_1024 : EditorWindow
{
[MenuItem("LightMapSize/Size_1024")]
static void Init()
{
LightmapEditorSettings.maxAtlasHeight = 1024;
LightmapEditorSettings.maxAtlasWidth = 1024;
}
}
public class LightMapSize_2048 : EditorWindow
{
[MenuItem("LightMapSize/Size_2048")]
static void Init()
{
LightmapEditorSettings.maxAtlasHeight = 2048;
LightmapEditorSettings.maxAtlasWidth = 2048;
}
}
public class LightMapSize_4096 : EditorWindow
{
[MenuItem("LightMapSize/Size_4096")]
static void Init()
{
LightmapEditorSettings.maxAtlasHeight = 4096;
LightmapEditorSettings.maxAtlasWidth = 4096;
}
}
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