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Every unexpected event is a path to learning for you.

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Total
Today
Yesterday
04-20 00:00

■iOSの広告識別子「IDFA=Advertising Identifier」

■Androidの広告ID「ADID=AdvertisingID」

■実機操作による確認方法
 ・Android
  「設定」->「Google」->「広告」で広告IDを確認

 ・iPhone
  わかんない

●Unity公式のサンプルスクリプト
https://docs.unity3d.com/jp/540/ScriptReference/Application.RequestAdvertisingIdentifierAsync.html

advertisingId には広告ID
enabledにはユーザーが広告IDを使用させるか?の有無が返ってくる

■自分用にソース

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class GetIdfaAndAdid : MonoBehaviour {

    [SerializeField]
    public Text DisplayID;

    // ボタンが押されると呼ばれる
    public void GetID()
    {
        Debug.Log("■■■■■GetID()■■■■■");
        // IDFA
        Application.RequestAdvertisingIdentifierAsync(
                (string advertisingId, bool trackingEnabled, string error) =>
                {
                    Debug.Log("advertisingId=" + advertisingId + " enabled=" + trackingEnabled + " error=" + error);
                    DisplayID.text = "advertisingId=" + advertisingId + " enabled=" + trackingEnabled + " error=" + error;

                }
        );
    }
}

■参考URL
https://reviewlog.info/adid-android/
https://reviewlog.info/ios-idfa-reset/
https://stackoverflow.com/questions/34193282/apple-idfa-in-unity-via-plugin

Appleの規約
https://support.apple.com/ja-jp/HT205223



[출처] https://qiita.com/satotin/items/f4afb0a08adbec26a062

[참조] https://docs.unity3d.com/ScriptReference/Application.RequestAdvertisingIdentifierAsync.html

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