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Today
Yesterday
2019-02-08 update:
Celery is now available for free here!

Here's a toon/cel/anime shader I've been working on that I am redying up for release. It has been designed to be easy for artists to use but also to offer heavy customizability.
I'm making this thread to gauge if there is interest in any particular features, or just general feedback.

The gist of the asset is:
  • Forward-rendered cel-shader with full support for realtime lights + shadows
  • Ramp texture support for custom styles or skin shading
  • Smoothly control the cel-effect with a slider, ranging from "normal" smooth shading to 100% sharp edges
  • Supports a number of effects aimed towards making a material appear to be animated/drawn (specular, rim lighting, cubemap reflections)
  • Supports vertex colors, HSV adjustment with color masking, specular/gloss maps, normal maps, alpha testing, alpha blending (separate material), vertex-displaced outline (integrated in the same material or as a separate shader) as well as some custom ambient lighting
  • Also bundled with the asset is a number of stylized cubemaps useful for toon-like reflections (such as hair reflections or eye glints)
  • Runs well on mobile and plan is to test and make sure it is VR-compatible as well.
Anyway, here are some screenshots:








Currently I am interested in testing it out with more models (as well as gathering some screenshots and feedback). If you've got a smiple-styled model (preferably a character) and you'd like to give it a try, send me a PM with an image of it and I'll send you the asset so you can test it out!

 

 

[출처] forum.unity.com/threads/celery-toon-cel-shader.510330/

 

Celery - Toon/Cel shader

2019-02-08 update: Celery is now available for free here! Here's a toon/cel/anime shader I've been working on that I am redying up for release. It has...

forum.unity.com

 

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