블로그 이미지
Every unexpected event is a path to learning for you. blueasa

카테고리

분류 전체보기 (2795)
Unity3D (852)
Programming (478)
Server (33)
Unreal (4)
Gamebryo (56)
Tip & Tech (185)
협업 (61)
3DS Max (3)
Game (12)
Utility (68)
Etc (98)
Link (32)
Portfolio (19)
Subject (90)
iOS,OSX (55)
Android (14)
Linux (5)
잉여 프로젝트 (2)
게임이야기 (3)
Memories (20)
Interest (38)
Thinking (38)
한글 (30)
PaperCraft (5)
Animation (408)
Wallpaper (2)
재테크 (18)
Exercise (3)
나만의 맛집 (3)
냥이 (10)
육아 (16)
Total
Today
Yesterday

Unity 2021.3.40f1

I2 Localization v2.8.22 f4

----

I2 Localization의 AppName 로컬라이징을 사용하고 있는데,

PostProcessBuild_iOS.cs를 약간 개조(추가)해서 iOS Privacy도 로컬라이징 하도록 추가함.

(현재는 ATT 관련 Description인 NSUserTrackingUsageDescription Privacy를 추가함)

 

아래 소스를 I2 Localization 하위에 있는 PostProcessBuild_iOS.cs가 있는 폴더에 넣거나,

원하는 곳 Editor 폴더 아래에 넣으면 된다.

 

난 에셋 삭제 시 함께 사라지는 걸 방지하기 위해 아래 위치에 추가해 뒀다.

[소스 위치] ../Assets/I2_Extentions/Localization/Scripts/Editor/PostProcessBuild_iOS_Privacy.cs

 

#if UNITY_IOS || UNITY_IPHONE
using UnityEditor.Callbacks;
using System.Collections;
using UnityEditor.iOS_I2Loc.Xcode;
using System.IO;
using UnityEditor;
using UnityEngine;
using System.Linq;


namespace I2.Loc
{
    public class PostProcessBuild_IOS_Privacy
    {
        // PostProcessBuild_IOS(10000) 다음에 실행 되도록 10001로 지정함.
        [PostProcessBuild(10001)]
        public static void ChangeXcodePlist(BuildTarget buildTarget, string pathToBuiltProject)
        {
            if (buildTarget != BuildTarget.iOS)
                return;

			if (LocalizationManager.Sources.Count <= 0)
				LocalizationManager.UpdateSources();
            var langCodes = LocalizationManager.GetAllLanguagesCode(false).Concat(LocalizationManager.GetAllLanguagesCode(true)).Distinct().ToList();
            if (langCodes.Count <= 0)
				return;
				
            try
            {
			//----[ Export localized languages to the info.plist ]---------

                string plistPath = pathToBuiltProject + "/Info.plist";
                PlistDocument plist = new PlistDocument();
                plist.ReadFromString(File.ReadAllText(plistPath));

				PlistElementDict rootDict = plist.root;

                // Get Language root
                var langArray = rootDict.CreateArray("CFBundleLocalizations");

                // Set the Language Codes
                foreach (var code in langCodes)
                {
                    if (code == null || code.Length < 2)
                        continue;
                    langArray.AddString(code);
                }

				rootDict.SetString("CFBundleDevelopmentRegion", langCodes[0]);

                // Write to file
                File.WriteAllText(plistPath, plist.WriteToString());

			//--[ Localize Privacy ]----------

				string LocalizationRoot = pathToBuiltProject + "/I2Localization";
				if (!Directory.Exists(LocalizationRoot))
					Directory.CreateDirectory(LocalizationRoot);
				
				var project = new PBXProject();
				string projPath = PBXProject.GetPBXProjectPath(pathToBuiltProject);
				//if (!projPath.EndsWith("xcodeproj"))
					//projPath = projPath.Substring(0, projPath.LastIndexOfAny("/\\".ToCharArray()));

				project.ReadFromFile(projPath);
				//var targetName = PBXProject.GetUnityTargetName();
				//string projBuild = project.TargetGuidByName( targetName );

                // 상위(PostProcessBuild_IOS.cs)에서 이미 지우고 생성했기 때문에 주석처리.
				//project.RemoveLocalizationVariantGroup("I2 Localization");
				
                // Set the Language Overrides
				foreach (var code in langCodes)
				{
					if (code == null || code.Length < 2)
						continue;

					var LanguageDirRoot = LocalizationRoot + "/" + code + ".lproj";
					if (!Directory.Exists(LanguageDirRoot))
						Directory.CreateDirectory(LanguageDirRoot);

					var infoPlistPath = LanguageDirRoot + "/InfoPlist.strings";
                    
                    // AppName
                    //var InfoPlist = string.Format("CFBundleDisplayName = \"{0}\";", LocalizationManager.GetAppName(code));
                    //File.WriteAllText(infoPlistPath, InfoPlist);
                    
                    // Privacy - NSUserTrackingUsageDescription
                    // 다른 Privacy 필요하면 아래 추가하면 됨.
                    var InfoPlist = string.Format("\n{0} = \"{1}\";", "NSUserTrackingUsageDescription", Get_NSUserTrackingUsageDescription(code));
                    File.AppendAllText(infoPlistPath, InfoPlist);


                    //var langProjectRoot = "I2Localization/"+code+".lproj";

                    // InfoPlist.strings만 수정할거라 Localizable.strings는 주석처리.
                    //var stringPaths = LanguageDirRoot + "/Localizable.strings";
                    //File.WriteAllText(stringPaths, string.Empty);

                    // AddLocalization은 PostProcessBuild_IOS.cs에서 했기 때문에 주석처리 함.
                    //project.AddLocalization(langProjectRoot + "/Localizable.strings", langProjectRoot + "/Localizable.strings", "I2 Localization");
                    //project.AddLocalization(langProjectRoot + "/InfoPlist.strings", langProjectRoot + "/InfoPlist.strings", "I2 Localization");
                }

                project.WriteToFile(projPath);
				
            }
            catch (System.Exception e)
            { 
				Debug.Log (e);
			}
        }

        /// <summary>
        /// NSUserTrackingUsageDescription(IDFA/ATT)
        /// </summary>
        /// <param name="_code">국가코드</param>
        /// <returns>로컬라이징 된 Description</returns>
		private static string Get_NSUserTrackingUsageDescription(string _code)
		{
			string strDescription = string.Empty;

			switch(_code)
			{
								case "en":
					strDescription = "This identifier will be used to deliver personalized ads to you.";
					break;

                case "ko":
                    strDescription = "이 식별자는 맞춤형 광고를 제공하는 데 사용됩니다.";
                    break;

                case "zh":      // zh도 zh-CN(중국본토)으로 보도록 함
                case "zh-CN":
                    strDescription = "该标识符将用于向您投放个性化广告。";
                    break;

                case "zh-TW":
                    strDescription = "該標識符將用於向您投放個人化廣告。";
                    break;

                case "ja":
                    strDescription = "この識別子は、パーソナライズされた広告を配信するために使用されます。";
                    break;

                case "vi":
                    strDescription = "Mã nhận dạng này sẽ được sử dụng để phân phối quảng cáo được cá nhân hóa cho bạn.";
                    break;

                case "es":
                    strDescription = "Este identificador se utilizará para enviarle anuncios personalizados.";
                    break;

                case "it":
                    strDescription = "Questo identificatore verrà utilizzato per fornirti annunci personalizzati.";
                    break;

                case "id":
                    strDescription = "Pengenal ini akan digunakan untuk menayangkan iklan yang dipersonalisasi kepada Anda.";
                    break;

                case "th":
                    strDescription = "ตัวระบุนี้จะใช้ในการส่งโฆษณาส่วนบุคคลให้กับคุณ";
                    break;

                case "pt":
                    strDescription = "Este identificador será utilizado para lhe entregar anúncios personalizados.";
                    break;

                case "hi":
                    strDescription = "इस पहचानकर्ता का उपयोग आपको वैयक्तिकृत विज्ञापन देने के लिए किया जाएगा.";
                    break;

                default:
                    strDescription = "This identifier will be used to deliver personalized ads to you.";
                    break;
			}

			return strDescription;

        }
    }
}
#endif
반응형
Posted by blueasa
, |