블로그 이미지
Every unexpected event is a path to learning for you. blueasa

카테고리

분류 전체보기 (2797)
Unity3D (853)
Programming (479)
Server (33)
Unreal (4)
Gamebryo (56)
Tip & Tech (185)
협업 (61)
3DS Max (3)
Game (12)
Utility (68)
Etc (98)
Link (32)
Portfolio (19)
Subject (90)
iOS,OSX (55)
Android (14)
Linux (5)
잉여 프로젝트 (2)
게임이야기 (3)
Memories (20)
Interest (38)
Thinking (38)
한글 (30)
PaperCraft (5)
Animation (408)
Wallpaper (2)
재테크 (18)
Exercise (3)
나만의 맛집 (3)
냥이 (10)
육아 (16)
Total
Today
Yesterday

UITexture UV Animation

Unity3D/NGUI / 2024. 9. 5. 13:03

Unity 2021.3.43f1

NGUI 2023.08.01

----

 

NGUI에서 UV Animation을 하기 위해 UV를 제어 할 수 있는 UITexture를 활용한 애니메이션 스크립트

 

using UnityEngine;
using System.Collections;


public class UITexture_UVAnimation : MonoBehaviour
{
    [SerializeField] private UITexture m_textureTarget = null;
    [SerializeField] private Vector2 m_v2AnimationRate = new Vector2(1f, 0f);
    private Coroutine m_coUVAnimation = null;
    private Rect m_rect;
    private float m_fDeltaTime = 0f;


    void OnEnable()
    {
        if (null == m_textureTarget)
        {
            m_textureTarget = GetComponent<UITexture>();
        }

        RunUVAnimation();
    }

    void OnDisable()
    {
        StopAllCoroutines();
    }

    void RunUVAnimation()
    {
        if (null != m_textureTarget)
        {
            if (null != m_coUVAnimation)
            {
                StopCoroutine(m_coUVAnimation);
                m_coUVAnimation = null;
            }

            m_coUVAnimation = StartCoroutine("CoUpdateUVAnimation");
        }
    }

    IEnumerator CoUpdateUVAnimation()
    {
        while (true)
        {
            m_rect = m_textureTarget.uvRect;
            m_fDeltaTime = Time.deltaTime;
            if (0f != m_v2AnimationRate.x)
            {
                m_rect.x += m_v2AnimationRate.x * m_fDeltaTime;
            }

            if (0 != m_v2AnimationRate.y)
            {
                m_rect.y += m_v2AnimationRate.y * m_fDeltaTime;
            }

            m_textureTarget.uvRect = m_rect;

            yield return null;
        }
    }
}

 

 

[참조] https://www.tasharen.com/forum/index.php?topic=8232.0

 

Scrolling UV Animation

OK, thank you for the support, It was the script writing part that i needed to avoid << smelly artist doesn't understand the use of public and private stuff... I'll have to get help after the weekend then. Thanks anyway

www.tasharen.com

 

반응형
Posted by blueasa
, |