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Well, just take the example from the GUI slider reference and from Animation.Sample and you're done.

  1. private var hSliderValue : float = 0.0;
  2. private var myAnimation : AnimationState;
  3.  
  4. function Start(){
  5. myAnimation = animation["MyClip"];
  6. }
  7.  
  8. function LateUpdate() {
  9. myAnimation.time = hSliderValue;
  10. myAnimation.enabled = true;
  11.  
  12. animation.Sample();
  13. myAnimation.enabled = false;
  14. }
  15.  
  16. function OnGUI() {
  17. hSliderValue = GUILayout.HorizontalSlider (hSliderValue, 0.0, myAnimation.length,GUILayout.Width(100.0f));
  18. }



출처 : http://answers.unity3d.com/questions/59406/using-gui-slider-to-control-animation-on-object.html

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