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'Lightmap Size'에 해당되는 글 1건

  1. 2014.03.18 LightMapSize 조절

LightMapSize 조절

Unity3D/LightMap / 2014. 3. 18. 09:44
using UnityEditor; 

public class LightMapSize_512 : EditorWindow 
{ 
    [MenuItem("LightMapSize/Size_512")] 
    static void Init() 
    { 
        LightmapEditorSettings.maxAtlasHeight = 512; 
        LightmapEditorSettings.maxAtlasWidth = 512; 
    } 
} 

public class LightMapSize_1024 : EditorWindow 
{ 
    [MenuItem("LightMapSize/Size_1024")] 
    static void Init() 
    { 
        LightmapEditorSettings.maxAtlasHeight = 1024; 
        LightmapEditorSettings.maxAtlasWidth = 1024; 
    } 
} 

public class LightMapSize_2048 : EditorWindow 
{ 
    [MenuItem("LightMapSize/Size_2048")] 
    static void Init() 
    { 
        LightmapEditorSettings.maxAtlasHeight = 2048; 
        LightmapEditorSettings.maxAtlasWidth = 2048; 
    } 
} 

public class LightMapSize_4096 : EditorWindow 
{ 
    [MenuItem("LightMapSize/Size_4096")] 
    static void Init() 
    { 
        LightmapEditorSettings.maxAtlasHeight = 4096; 
        LightmapEditorSettings.maxAtlasWidth = 4096; 
    } 
} 
출처 : http://devkorea.co.kr/bbs/board.php?bo_table=m03_qna&wr_id=43889&page=0&sca=&sfl=&stx=&spt=0&page=0&currentId=44#c_43910


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