블로그 이미지
Every unexpected event is a path to learning for you.

카테고리

분류 전체보기 (2737)
Unity3D (817)
Programming (474)
Server (33)
Unreal (4)
Gamebryo (56)
Tip & Tech (228)
협업 (58)
3DS Max (3)
Game (12)
Utility (136)
Etc (96)
Link (32)
Portfolio (19)
Subject (90)
iOS,OSX (53)
Android (14)
Linux (5)
잉여 프로젝트 (2)
게임이야기 (3)
Memories (20)
Interest (38)
Thinking (38)
한글 (30)
PaperCraft (5)
Animation (408)
Wallpaper (2)
재테크 (18)
Exercise (3)
나만의 맛집 (3)
냥이 (10)
육아 (16)
Total
Today
Yesterday
04-24 00:01


	// Simple editor Script that lets you save a scene while in play mode.
	// WARNING: All Undo posibilities are lost after saving the scene.

import UnityEditor; @MenuItem("Example/Save Scene while on play mode") static function EditorPlaying() { if(EditorApplication.isPlaying) { var sceneName : String = EditorApplication.currentScene; var path : String [] = sceneName.Split(char.Parse("/")); path[path.Length -1] = "Temp_" + path[path.Length-1]; var tempScene = String.Join("/",path); EditorApplication.SaveScene(tempScene); EditorApplication.isPaused = false; EditorApplication.isPlaying = false; FileUtil.DeleteFileOrDirectory(EditorApplication.currentScene); FileUtil.MoveFileOrDirectory(tempScene, sceneName); FileUtil.DeleteFileOrDirectory(tempScene); EditorApplication.OpenScene(sceneName); } }


출처 : http://docs.unity3d.com/Documentation/ScriptReference/EditorApplication-isPlaying.html

반응형

'Unity3D > Extensions' 카테고리의 다른 글

ObjectPool  (0) 2014.04.22
인스펙터 상의 GUI를 비활성화 시키고 싶을 때..  (0) 2014.04.02
Auto-Save Scene on Run  (0) 2014.01.12
Combine Children Extented (sources to share)  (0) 2013.01.17
SpriteManager  (0) 2012.11.24
Posted by blueasa
, |