[펌] Set Asset Bundle Name form Editor Menu Item Script
Unity3D/AssetBundle / 2018. 4. 23. 16:11
[MenuItem("AssetBundles/Set Asset Bundle From File Name",false, 0)]
static void SetAssetBundlesFromFileNames()
{
if (Selection.assetGUIDs.Length > 0) {
foreach (ObjectassetinSelection.objects) {
string path = AssetDatabase.GetAssetPath(asset);
AssetImporter assetImporter = AssetImporter.GetAtPath(path);
assetImporter.assetBundleName = asset.name;
Debug.Log(Selection.assetGUIDs.Length + " Asset Bundles Assigned");
}
} else {
Debug.Log ("No Assets Selected");
}
}
[출처] https://forum.unity.com/threads/set-asset-bundle-name-form-editor-menu-item-script.333297/
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