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hello,

From that post : http://forum.unity3d.com/threads/how-can-you-add-items-to-the-xcode-project-targets-info-plist-using-the-xcodeapi.330574/ by modifying a bit the script i got that :

     [PostProcessBuild]
     public static void ChangeXcodePlist(BuildTarget buildTarget, string pathToBuiltProject) 
     {  
         if (buildTarget == BuildTarget.iOS) 
         {
             // Get plist
             string plistPath = pathToBuiltProject + "/Info.plist";
             PlistDocument plist = new PlistDocument();
             plist.ReadFromString(File.ReadAllText(plistPath));
             
             // Get root
             PlistElementDict rootDict = plist.root;
             
             // Change value of CFBundleVersion in Xcode plist
             var buildKey = "UIBackgroundModes";
             rootDict.CreateArray (buildKey).AddString ("remote-notification");
             
             // Write to file
             File.WriteAllText(plistPath, plist.WriteToString());
         }
     }

 

i just did it, it seems to work, need further test though.

Edit : Note that the script should be in Assets/Editor folder. Edit 2 : i created i string it should be a array, i changed the code.

 

[출처] https://answers.unity.com/questions/1066927/postprocessing-ios-activate-background-mode-for-pu.html

 

PostProcessing iOS Activate Background Mode for Push Notifications - Unity Answers

 

answers.unity.com

 

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