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ITMS-90427을 처리하기 위해 확인해보니

Unity-iPhone의 Always Embed Swift Standard Libraries를 YES로 하고,

UnityFramework의 Always Embed Swift Standard Libraries를 NO로 하라고 한다.

 

빌드때마다 수동으로 하기는 그래서 Xcode PostProcessBuild로 처리하기로 함.

 

using System.IO;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;
 
namespace Editor
{
    public static class XcodeSwiftVersionPostProcess
    {
        [PostProcessBuild(999)]
        public static void OnPostProcessBuild(BuildTarget buildTarget, string path)
        {
            if (buildTarget == BuildTarget.iOS)
            {
                ModifyFrameworks(path);
            }
        }
 
        private static void ModifyFrameworks(string path)
        {
            string projPath = PBXProject.GetPBXProjectPath(path);
           
            var project = new PBXProject();
            project.ReadFromFile(projPath);
 
            string mainTargetGuid = project.GetUnityMainTargetGuid();
           
            foreach (var targetGuid in new[] { mainTargetGuid, project.GetUnityFrameworkTargetGuid() })
            {
                project.SetBuildProperty(targetGuid, "ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES", "NO");
            }
           
            project.SetBuildProperty(mainTargetGuid, "ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES", "YES");
 
            project.WriteToFile(projPath);
        }
    }
}

 

 

[출처] https://forum.unity.com/threads/2019-3-validation-on-upload-to-store-gives-unityframework-framework-contains-disallowed-file.751112/  - unity_Iu70XvRN7XIS4g의 댓글

 

2019.3 - validation on upload to store gives "UnityFramework.framework contains disallowed file"

App runs on phone normally. When trying to validate the app before uploading it to the store, this comes out: Invalid Bundle. The bundle at...

forum.unity.com

 

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