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'WWW.LoadImageIntoTexture'에 해당되는 글 1건

  1. 2014.12.02 Load Textrue with WWW

Load Textrue with WWW

Unity3D/Script / 2014. 12. 2. 00:59

[WWW.texture] : http://docs.unity3d.com/ScriptReference/WWW-texture.html

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public string url = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg";
    IEnumerator Start() {
        WWW www = new WWW(url);
        yield return www;
        renderer.material.mainTexture = www.texture;
    }
}



[WWW.LoadImageIntoTexture] : http://docs.unity3d.com/ScriptReference/WWW.LoadImageIntoTexture.html

	// Continuously get the latest webcam shot from outside "Friday's" in Times Square
	// and DXT compress them at runtime
	var url = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg";

function Start () { // Create a texture in DXT1 format renderer.material.mainTexture = new Texture2D(4, 4, TextureFormat.DXT1, false); while(true) { // Start a download of the given URL var www = new WWW(url);

// wait until the download is done yield www;

// assign the downloaded image to the main texture of the object www.LoadImageIntoTexture(renderer.material.mainTexture); } }


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