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  1. var fileStream : FileStream;
  2. //creating a folder for the Files
  3. var pathToAudioData : String = "ThePathWithFolderName";
  4. if (!Directory.Exists (pathToAudioData)){
  5. Directory.CreateDirectory (pathToAudioData);
  6. }
  7. var url: String = "http://www.TheURL.ch";
  8. var request : WWW = new WWW (url);
  9. yield request;
  10. File.WriteAllBytes(pathToAudioData+"/"+"xy.ogg", request.bytes);




[출처] http://answers.unity3d.com/questions/703879/download-and-save-ogg-files.html

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