[Crash/Android] Caused by java.lang.Error signal 11 (SIGSEGV), code 1 (SEGV_MAPERR)
1. 큰 텍스쳐 로드 시 문제
-> 텍스쳐 사이즈 줄이기
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We found out that this problem was caused by big textures loaded at the same time.
After removing these big textures the game started up without any problems.
So for everyone that has the same problem.
Check your big textures and check when they are being loaded and try to load.
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2. 동시에 2번의 File IO
-> 동시에 File IO 안되도록 수정
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We found out that this problem was caused by using PlayerPrefs.Save() twice at the same time on two different functions, also we had used File.write() at that time. when we save and write files at a different time, this issue solved.
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java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR) Unity Spine Android
Hi I currently have a problem on a app I made where the app crashes on startup or after the intro video. I am working with Unity3D and Spine to create a 2D game for Android and IOS. I have searched
stackoverflow.com