[과제057] RayTracing(09-07-21)
Subject/RayTracing / 2010. 3. 4. 03:36
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[Software Rendering Pipeline]
- 모델 : 정육면체
- 원근보정 텍스쳐가 됐는지 확인하기 위해 체스판 무늬로 테스트
[과제055] 조명(Gouraud Shading)(Software Rendering Pipeline)(09-07-13) (0) | 2010.03.04 |
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[과제054] Sphere(위/경도,4면체,20면체) 구현(Software Rendering Pipeline)(09-07-10) (1) | 2010.03.04 |
[과제053] Software Rendering Pipeline 종합(09-07-05) (0) | 2010.03.04 |
[과제052] Software Rendering Pipeline 정리(09-07-03) (0) | 2010.03.04 |
[과제051] Local->...->NDC(Software Rendering Pipeline)(09-07-01) (0) | 2010.03.04 |
[Software Rendering Pipeline]
- Gouraud Shading으로 조명 구현
- 모델/광원의 재질/속성등을 조절
[과제056] 원근 보정 텍스쳐 매핑(Software Rendering Pipeline)(09-07-16) (0) | 2010.03.04 |
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[과제054] Sphere(위/경도,4면체,20면체) 구현(Software Rendering Pipeline)(09-07-10) (1) | 2010.03.04 |
[과제053] Software Rendering Pipeline 종합(09-07-05) (0) | 2010.03.04 |
[과제052] Software Rendering Pipeline 정리(09-07-03) (0) | 2010.03.04 |
[과제051] Local->...->NDC(Software Rendering Pipeline)(09-07-01) (0) | 2010.03.04 |
Software Rendering Pipeline에서 Sphere를 3가지 방식으로 구현.
- 위/경도
- 4면체(Tetrahedron)
- 20면체(Icosahedron)
[과제056] 원근 보정 텍스쳐 매핑(Software Rendering Pipeline)(09-07-16) (0) | 2010.03.04 |
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[과제055] 조명(Gouraud Shading)(Software Rendering Pipeline)(09-07-13) (0) | 2010.03.04 |
[과제053] Software Rendering Pipeline 종합(09-07-05) (0) | 2010.03.04 |
[과제052] Software Rendering Pipeline 정리(09-07-03) (0) | 2010.03.04 |
[과제051] Local->...->NDC(Software Rendering Pipeline)(09-07-01) (0) | 2010.03.04 |
Software Rendering Pipeline 최종 구현
Local → World → View → Project → NDC → Screen
[과제055] 조명(Gouraud Shading)(Software Rendering Pipeline)(09-07-13) (0) | 2010.03.04 |
---|---|
[과제054] Sphere(위/경도,4면체,20면체) 구현(Software Rendering Pipeline)(09-07-10) (1) | 2010.03.04 |
[과제052] Software Rendering Pipeline 정리(09-07-03) (0) | 2010.03.04 |
[과제051] Local->...->NDC(Software Rendering Pipeline)(09-07-01) (0) | 2010.03.04 |
[과제050] World->View(Software Rendering Pipeline)(09-06-30) (0) | 2010.03.04 |
[과제054] Sphere(위/경도,4면체,20면체) 구현(Software Rendering Pipeline)(09-07-10) (1) | 2010.03.04 |
---|---|
[과제053] Software Rendering Pipeline 종합(09-07-05) (0) | 2010.03.04 |
[과제051] Local->...->NDC(Software Rendering Pipeline)(09-07-01) (0) | 2010.03.04 |
[과제050] World->View(Software Rendering Pipeline)(09-06-30) (0) | 2010.03.04 |
[과제049] Local->World(Software Rendering Pipeline)(09-06-28) (0) | 2010.03.04 |
[Software Rendering Pipeline]
- Local -> World -> View ->Project -> NDC 변환
[조작법]
L-Button : Rotate
R-Button : X/Y Scale
Wheel : Z Scalse
키보드 이동키(↑↓→←) : Translate
[과제053] Software Rendering Pipeline 종합(09-07-05) (0) | 2010.03.04 |
---|---|
[과제052] Software Rendering Pipeline 정리(09-07-03) (0) | 2010.03.04 |
[과제050] World->View(Software Rendering Pipeline)(09-06-30) (0) | 2010.03.04 |
[과제049] Local->World(Software Rendering Pipeline)(09-06-28) (0) | 2010.03.04 |
[과제048] 벡터/행렬 클래스 구현(09-06-22) (0) | 2010.03.04 |
[Software Rendering Pipeline]
- Local -> World -> View 변환
- 오일러/LookAt 구현
[조작법]
L-Button : Rotate
R-Button : X/Y Scale
Wheel : Z Scalse
키보드 이동키(↑↓→←) : Translate
[과제053] Software Rendering Pipeline 종합(09-07-05) (0) | 2010.03.04 |
---|---|
[과제052] Software Rendering Pipeline 정리(09-07-03) (0) | 2010.03.04 |
[과제051] Local->...->NDC(Software Rendering Pipeline)(09-07-01) (0) | 2010.03.04 |
[과제049] Local->World(Software Rendering Pipeline)(09-06-28) (0) | 2010.03.04 |
[과제048] 벡터/행렬 클래스 구현(09-06-22) (0) | 2010.03.04 |
[과제053] Software Rendering Pipeline 종합(09-07-05) (0) | 2010.03.04 |
---|---|
[과제052] Software Rendering Pipeline 정리(09-07-03) (0) | 2010.03.04 |
[과제051] Local->...->NDC(Software Rendering Pipeline)(09-07-01) (0) | 2010.03.04 |
[과제050] World->View(Software Rendering Pipeline)(09-06-30) (0) | 2010.03.04 |
[과제048] 벡터/행렬 클래스 구현(09-06-22) (0) | 2010.03.04 |
[과제053] Software Rendering Pipeline 종합(09-07-05) (0) | 2010.03.04 |
---|---|
[과제052] Software Rendering Pipeline 정리(09-07-03) (0) | 2010.03.04 |
[과제051] Local->...->NDC(Software Rendering Pipeline)(09-07-01) (0) | 2010.03.04 |
[과제050] World->View(Software Rendering Pipeline)(09-06-30) (0) | 2010.03.04 |
[과제049] Local->World(Software Rendering Pipeline)(09-06-28) (0) | 2010.03.04 |