블로그 이미지
Every unexpected event is a path to learning for you. blueasa

카테고리

분류 전체보기 (2797)
Unity3D (853)
Programming (479)
Server (33)
Unreal (4)
Gamebryo (56)
Tip & Tech (185)
협업 (61)
3DS Max (3)
Game (12)
Utility (68)
Etc (98)
Link (32)
Portfolio (19)
Subject (90)
iOS,OSX (55)
Android (14)
Linux (5)
잉여 프로젝트 (2)
게임이야기 (3)
Memories (20)
Interest (38)
Thinking (38)
한글 (30)
PaperCraft (5)
Animation (408)
Wallpaper (2)
재테크 (18)
Exercise (3)
나만의 맛집 (3)
냥이 (10)
육아 (16)
Total
Today
Yesterday

'Curl error 51'에 해당되는 글 1건

  1. 2021.04.21 [펌] Curl error 51: Cert veriy failed: UNITYTLS_X509VERIFY_FLAG_NOT_TRUSTED

First thing to do was to switch to Unity beta 2018.1. There you have the UnityWebRequest.certificateHandler This allows to set up custom certificate validation. one last thing to do is to create an object extending CertificateHandler to manage Certificate validation. (See here in Unity beta documentation)


Here is the code :

MyMonoBehaviour :

 IEnumerator GetRequest(string uri){
     UnityWebRequest request = UnityWebRequest.Get(uri);
     request.certificateHandler = new AcceptAllCertificatesSignedWithASpecificKeyPublicKey();
     yield return request.SendWebRequest ();
     if (request.isNetworkError)
     {
         Debug.Log("Something went wrong, and returned error: " + request.error);
     }
     else
     {
         // Show results as text
         Debug.Log(request.downloadHandler.text);
     }
 }

 

AcceptAllCertificatesSignedWithASpecificKeyPublicKey :

 using UnityEngine.Networking;
 using System.Security.Cryptography.X509Certificates;
 using UnityEngine;
 // Based on https://www.owasp.org/index.php/Certificate_and_Public_Key_Pinning#.Net
 class AcceptAllCertificatesSignedWithASpecificKeyPublicKey : CertificateHandler
 {
 
  // Encoded RSAPublicKey
  private static string PUB_KEY = "mypublickey";
  protected override bool ValidateCertificate(byte[] certificateData)
  {
     X509Certificate2 certificate = new X509Certificate2(certificateData);
     string pk = certificate.GetPublicKeyString();
     if (pk.ToLower().Equals(PUB_KEY.ToLower()))
         return true;
     return false;
  }
 }

 

 

[출처]

answers.unity.com/questions/1479862/unitywebrequest-tomcat-redirect-and-self-signed-ss.html?_ga=2.234326166.94048792.1618987174-1334006087.1612316380

 

UnityWebRequest tomcat redirect and self signed SSL certificate - Unity Answers

 

answers.unity.com

 

반응형
Posted by blueasa
, |