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'loopPointReached'에 해당되는 글 1건

  1. 2022.11.25 [펌] VideoPlayer 끝난건지 확인하기
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Video;
 
public class Scene_Intro : MonoBehaviour 
{
	public VideoPlayer vid;
  
	void Start()
    {
    	vid.loopPointReached += CheckOver;
    }
 
    void CheckOver(UnityEngine.Video.VideoPlayer vp)
    {
         print  ("Video Is Over");
    }
}

 

 

[출처] https://mentum.tistory.com/170

 

VideoPlayer 끝난건지 확인하기.

출처 : https://forum.unity.com/threads/how-to-know-video-player-is-finished-playing-video.483935/ 1234567891011121314151617using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.Video; public class Scene_Intro : Mon

mentum.tistory.com

[참조] https://forum.unity.com/threads/how-to-know-video-player-is-finished-playing-video.483935/

 

Video - How to Know video player is finished playing video?

I want to have callback when video player is finished playing video. If i use videoplayer.isPlaying , this won't work because this will send call back...

forum.unity.com

 

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