Unity3D iOS BinaryFormatter 사용 중 ExecutionEngineException: Attempting to JIT compile method
Unity3D/Trouble Shooting / 2014. 9. 22. 13:00
반응형
'Unity3D > Trouble Shooting' 카테고리의 다른 글
The asset bundle can't be loaded (0) | 2015.03.18 |
---|---|
CompareBaseObjectsInternal can only be called from the main thread. (0) | 2014.11.06 |
Mesh has more materials (2) than subsets (1) (0) | 2014.09.03 |
SQLite syntax error (0) | 2014.03.21 |
Actor::updateMassFromShape Error (0) | 2013.12.12 |